Selected work · 2018 — 2026
Work.
The problems I’ve worked on, the decisions I’ve made and the evidence behind them, from enterprise product design to research-led exploration.
Showing 10 of 10 projects
Professional practice
Selected work
Microsoft PQC: Onboarding & experience design
I designed access, onboarding and feedback flows, using rapid prototyping and stakeholder review to refine the interaction direction.
10+Stakeholder-approved interaction designsAccess, onboarding and feedback flows approved within a one-month review cycle.
Access & activation
Clear entry and access states
Interaction design
Consistent, accessible patterns
Feedback & iteration
Reviewed and refined
Accessible cryptography product journeys
I designed ISARA user flows and accessible, brand-aligned interaction patterns, prototyping quickly for a clear engineering handoff.
2 weeksRapid prototyping to handoffDesign direction and engineering handoff delivered through AI-assisted prototyping.
Discovery & flows
Structure the product journey
Interaction system
Brand and accessibility alignment
Review & handoff
Implementation priorities
Research-led UX and in-app feedback systems
I mapped security journeys and designed reusable in-app feedback patterns, timed to each user’s task and product.
10 ptsObserved NPS change10-point observed change across two products; not attributed to design alone.

QR-led spatial interaction and rapid prototyping
I connected QR-led retrieval, compact content hierarchy and clear system states within headset constraints.
3 daysPrototype to stakeholder approvalConnectivity prototype reviewed with stakeholders.

Clinical AI decision-support experience design
I mapped AI-assisted lung-detection output into clinical decision-support flows, informed by interviews and workflow benchmarking.
3Clinical workflow integrationML, DL and hybrid approaches mapped to clinical UX.
Clinical context
Interpret needs
Readable output
Integrate decision support
Concept review
Separate validation needs
Accessible care & payment journeys
I refined navigation, accessible forms and payment feedback for older and diverse users.
+30%Confidence in care journeysPortfolio-reported user confidence change.

Research & exploration
Research, experiments & earlier work
Immersive interaction design informed by user research
I designed avatar environments and study flows to examine comfort and self-disclosure across humanoid and abstract representations.
89%Avatar interaction comfortReported comfort for humanoid avatars in the study.
Avatar representation
Humanoid and abstract
Immersive interaction
Comfort and disclosure
Study observations
Comfort and distraction
Experience strategy for ad-supported listening
A design-led listening flow with predictable interruptions, compared in an 8-participant concept study.
3Experimental listening conditionsNo ads, standard ads and UX-informed placement.
Listening baseline
No ads / standard ads
Predictable ad moment
UX-informed placement
Recall & satisfaction
Compare concept conditions
HUD information hierarchy for competitive FPS games
A conceptual comparison of VALORANT, Counter-Strike and Overwatch HUDs, exploring glanceable signal priority.
3Game HUDs comparedComparative HUD review informing layout concepts.
Critical signals
Health and objectives
Spatial hierarchy
Stable priority positions
Layout concepts
Glanceable status and alerts
Cross-platform interaction consistency
I refined navigation and familiar messaging actions across web, Android and iOS, using usability findings to guide iterations.
3Cross-platform interaction consistencyWeb, Android and iOS messaging patterns.
Core messaging
Familiar actions
Cross-device patterns
Web / Android / iOS
Usability refinement
Feedback and localization