Anand Suraj

Selected work · 2018 — 2026

Work.

The problems I’ve worked on, the decisions I’ve made and the evidence behind them, from enterprise product design to research-led exploration.

Showing 10 of 10 projects

Professional practice

Selected work

SectigoMicrosoft program contextIn progress

Microsoft PQC: Onboarding & experience design

I designed access, onboarding and feedback flows, using rapid prototyping and stakeholder review to refine the interaction direction.

10+Stakeholder-approved interaction designsAccess, onboarding and feedback flows approved within a one-month review cycle.

Read case study 2026
Experience map · conceptual
  1. Access & activation

    Clear entry and access states

  2. Interaction design

    Consistent, accessible patterns

  3. Feedback & iteration

    Reviewed and refined

SectigoISARA product markISARA product experience

Accessible cryptography product journeys

I designed ISARA user flows and accessible, brand-aligned interaction patterns, prototyping quickly for a clear engineering handoff.

2 weeksRapid prototyping to handoffDesign direction and engineering handoff delivered through AI-assisted prototyping.

Read case study 2026
Design exploration · conceptual
  1. Discovery & flows

    Structure the product journey

  2. Interaction system

    Brand and accessibility alignment

  3. Review & handoff

    Implementation priorities

Sectigo

Research-led UX and in-app feedback systems

I mapped security journeys and designed reusable in-app feedback patterns, timed to each user’s task and product.

10 ptsObserved NPS change10-point observed change across two products; not attributed to design alone.

Read case study 2025⁠–⁠present
Research-led UX and in-app feedback systems — Design engineering, Product analytics
eXReality.ai

QR-led spatial interaction and rapid prototyping

I connected QR-led retrieval, compact content hierarchy and clear system states within headset constraints.

3 daysPrototype to stakeholder approvalConnectivity prototype reviewed with stakeholders.

Read case study 2025
QR-led spatial interaction and rapid prototyping — Spatial UX, AI-accelerated prototyping
Siemens Healthineers

Clinical AI decision-support experience design

I mapped AI-assisted lung-detection output into clinical decision-support flows, informed by interviews and workflow benchmarking.

3Clinical workflow integrationML, DL and hybrid approaches mapped to clinical UX.

Read case study 2022
Experience map · conceptual
  1. Clinical context

    Interpret needs

  2. Readable output

    Integrate decision support

  3. Concept review

    Separate validation needs

Xcubated Business Solutions

Accessible care & payment journeys

I refined navigation, accessible forms and payment feedback for older and diverse users.

+30%Confidence in care journeysPortfolio-reported user confidence change.

Read case study 2024⁠–⁠2025
Accessible care & payment journeys — End-to-end UX, Accessibility

Research & exploration

Research, experiments & earlier work

Carleton UniversityResearch study

Immersive interaction design informed by user research

I designed avatar environments and study flows to examine comfort and self-disclosure across humanoid and abstract representations.

89%Avatar interaction comfortReported comfort for humanoid avatars in the study.

Read case study 2022⁠–⁠2024
Experience map · conceptual
  1. Avatar representation

    Humanoid and abstract

  2. Immersive interaction

    Comfort and disclosure

  3. Study observations

    Comfort and distraction

Independent study · CarletonConcept

Experience strategy for ad-supported listening

A design-led listening flow with predictable interruptions, compared in an 8-participant concept study.

3Experimental listening conditionsNo ads, standard ads and UX-informed placement.

Read case study 2023
Experience map · conceptual
  1. Listening baseline

    No ads / standard ads

  2. Predictable ad moment

    UX-informed placement

  3. Recall & satisfaction

    Compare concept conditions

Carleton · Comparative researchConcept

HUD information hierarchy for competitive FPS games

A conceptual comparison of VALORANT, Counter-Strike and Overwatch HUDs, exploring glanceable signal priority.

3Game HUDs comparedComparative HUD review informing layout concepts.

Read case study Comparative UX study
Experience map · conceptual
  1. Critical signals

    Health and objectives

  2. Spatial hierarchy

    Stable priority positions

  3. Layout concepts

    Glanceable status and alerts

Maxfluence

Cross-platform interaction consistency

I refined navigation and familiar messaging actions across web, Android and iOS, using usability findings to guide iterations.

3Cross-platform interaction consistencyWeb, Android and iOS messaging patterns.

Read case study 2018
Design exploration · conceptual
  1. Core messaging

    Familiar actions

  2. Cross-device patterns

    Web / Android / iOS

  3. Usability refinement

    Feedback and localization